Torch lights in the distance, Blarg’s Gang awoke to find themselves tracked by Fallcrest Guards, lead by the wolf-trainer Jasper Thero.
As they prepared an ambush to greet their enemies, it was discovered that Regdar and Brontus had disappeared, a slit cut through their tent.
Narrowly victorious against the guards, the gang disabled and questioned a Dragonborn Paladin, who was executed after refusing to aid a party in league with a troll, much to the pleasure of Garrell.
Focused on solving the problems plaguing the Nentir Vale, Blarg’s Gang moved deeper into the Cloak Wood in hopes of finding an “oracle” of which Garrell has spoken.
Sounds of battle pierced the forest and the gang stumbled upon an orc family in combat with a necromancer and his undead minions. The party slayed the necromancer, who identified himself as Franklin, and found a scroll on his body written in the same dark language as the one that was found on Thorn in Fallcrest prison.
A necklace with a pendant shaped like a red sparking eye was also found on the necromancer, granting +1 to perception and perhaps possessing even more unknown magical properties to its wearer.
A hooded figure watching the battle was asked to join the group, as any aid in this hostile territory was welcome, trustworthy or not.
The group enters the heart of the Cloak Wood to locate an oracle who may have the answers they seek. But at what cost?